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A couple of people have asked how to do this, after my post on bitmap font rendering. It only takes a small change your shaders (so long as they’re CG shaders to begin with, not fixed-function ‘shaders’), so it’s quite easy to use with 2DToolkit or NGUI. Start by making a copy of the shader …
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In an ideal world, any bitmap fonts would be rendered at a 1:1 scale, and we’d use vector fonts with fancy subpixel antialiasing whenever possible… But in reality, at least the reality of game development, we often need the performance and versatility of bitmap fonts, and it’s rarely possible to achieve pixel-exact rendering, especially when …
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There was some discussion on Twitter last night, about indie devs posting sales figures, and how it tends to be those that do unexpectedly and spectacularly well that are most likely to talk about it… So here’s another data point. Some numbers for Skyriders. Skyriders released on iOS and Android last October, so it’s had …
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The making of Skyriders

October 4th, 2012 | Posted by bluescrn in Uncategorized - (2 Comments)

I noticed that I had quite a collection of Skyriders screenshots in my Dropbox public folder, that I’ve tweeted or posted to Screenshot Saturday during it’s development. And thought I’d write a little ‘Making Of’ post based around them… So by February this year, I was finished with Little Acorns. I probably should have done …
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Long time, no posts…

July 14th, 2012 | Posted by bluescrn in Uncategorized - (1 Comments)

So, 6 months later… Yes, it’s been that long since I posted anything on here… although I’ve been tweeting a fair bit. Little Acorns was released, did OK-ish. News on other platforms coming soon-ish (unfortunately, it doesn’t look like we’re releasing on Android, though). Anyway, after that I spent time prototyping a couple of other …
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A New Beginning At the start of 2011, I was working at FreeStyleGames, and had worked on a couple of great projects there (DJ Hero 1 and 2). But early that year, a project was cancelled, and it was looking like Activision were going to close the studio. We went through a very grim 3 …
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It’s 2012, Happy New Year!

January 2nd, 2012 | Posted by bluescrn in Uncategorized - (0 Comments)

And I’ve still not really done anything with this website/domain… Ok, it’s the start of a new year, time to get it sorted out before getting back to coding!